I really liked your other projects and i think this one has potential to be really good but there are some things i feel can be changed:
1. The minigames are almost exactly the same but there is literally no reason to pick Spot the difference over anomaly escape. This is because you have to correct multiple things for just one point instead of the one button of anomaly escape. I dont know if you are going to replace it but if you aren't i would suggest making spot the difference count a point per difference you spot and you only get all the points after you spot all the differences because as it stands there is no reason to play it.
2. The music I feel doesn't fit for the normal roaming around. I feel the current sound track is better suited for being played while we explore the messed up TV Dimension and we have a more lighthearted( but not too much) track for simply going around the house and I do understand this is more horror themed but hopefully we can get a less horrific ambiant track
3. If possible I would like it if the ghost girls would have something like a gauge for their level of "frustration" where you have to "help" them keep it low so they don't go crazy like in the intro and if you don't do it they kind of pounce you and make you lose energy for mi games that day just like in the intro how they were kind of crazy.
Overall I don't want this to sound like I'm nitpicking the game, I really enjoy your works like the most recent Housemates and am a huge fan of your game style and I know this one is also going to turn out pretty good.
Thanks for the feedback! I've already rebalanced memory point gain in 0.03. I can definitely get some different ambient music for the non-tv world portion, but the thing is, I still want it to be at least a bit spooky since it's still the ghost dimension so I don't know if I can find anything too different. The frustration you talked about for the ghosts is exactly what the clarity meter is for, and it's tied to future wakeup scenes and sex dialogue.
Understandable. So, i dont understand the difference between the games nor do i understand the highlight ability. And why make the points so high at the start?
Spot the difference is just clicking on the objects in each room that are different than their round 0 counterparts. For example, the dvd cases under the tv are colored so if they turn to just one color, then you gotta click on it. The same apply to the other objects in the apartment. The objects in round 0 don't change every time you play so you just gotta remember them and you're good for the whole game. Anomaly escape is just if you see an object that's different from round 0, then you click the change icon, and if not, click the next icon. Anomaly escape is just a more mindless version of spot the difference pretty much.
Are the required points for upgrades high? I get at least 10 points each run so I don't think it's too bad. Get more upgrades to help you get better, that's the point of them.
The minigames are too similar and the chance of accidentally tapping on mobile losing you health kinda sucks. I didn't win a single round of the spot the difference cause of it. This game has potential but the minigames def need improvement or change entirely
What's the size of your phone? I played it on my s20 and it was fine. There are too many variables here (finger size, phone size, finger position when playing) to consider before saying it straight up sucks. What would you suggest?
Bro there is a bug in game use your points to max your health and play the anomaly mini game only use change in minigame you earn lot of spirit points every game
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I downloaded the pc version of the game, how do I even interact with the scenes? nothing I do seems to do anything
You gotta play the minigame in the TV to unlock scenes in the upgrade menu at the top right corner.
I really liked your other projects and i think this one has potential to be really good but there are some things i feel can be changed:
1. The minigames are almost exactly the same but there is literally no reason to pick Spot the difference over anomaly escape. This is because you have to correct multiple things for just one point instead of the one button of anomaly escape. I dont know if you are going to replace it but if you aren't i would suggest making spot the difference count a point per difference you spot and you only get all the points after you spot all the differences because as it stands there is no reason to play it.
2. The music I feel doesn't fit for the normal roaming around. I feel the current sound track is better suited for being played while we explore the messed up TV Dimension and we have a more lighthearted( but not too much) track for simply going around the house and I do understand this is more horror themed but hopefully we can get a less horrific ambiant track
3. If possible I would like it if the ghost girls would have something like a gauge for their level of "frustration" where you have to "help" them keep it low so they don't go crazy like in the intro and if you don't do it they kind of pounce you and make you lose energy for mi games that day just like in the intro how they were kind of crazy.
Overall I don't want this to sound like I'm nitpicking the game, I really enjoy your works like the most recent Housemates and am a huge fan of your game style and I know this one is also going to turn out pretty good.
Thanks for the feedback! I've already rebalanced memory point gain in 0.03. I can definitely get some different ambient music for the non-tv world portion, but the thing is, I still want it to be at least a bit spooky since it's still the ghost dimension so I don't know if I can find anything too different. The frustration you talked about for the ghosts is exactly what the clarity meter is for, and it's tied to future wakeup scenes and sex dialogue.
why can i only the feet and ass stuff? i already got 5/5 on both of them
Cuantas mejoras se le pueden hacer a los fantasmas? Porque solo puedo desbloquear las pajas
Only one upgrade per ghost for now.
Pretty neat, love it so far!
banger after banger, keep it up!
i'm assuming this will go to steam once it's done right?
Looking good so far!
Hey, is plastic soul done? Because i haven't heard if it is or not. But i do hope this new one is good as well
Yup, it's done. Wouldn't have moved on otherwise.
Understandable. So, i dont understand the difference between the games nor do i understand the highlight ability. And why make the points so high at the start?
Spot the difference is just clicking on the objects in each room that are different than their round 0 counterparts. For example, the dvd cases under the tv are colored so if they turn to just one color, then you gotta click on it. The same apply to the other objects in the apartment. The objects in round 0 don't change every time you play so you just gotta remember them and you're good for the whole game. Anomaly escape is just if you see an object that's different from round 0, then you click the change icon, and if not, click the next icon. Anomaly escape is just a more mindless version of spot the difference pretty much.
Are the required points for upgrades high? I get at least 10 points each run so I don't think it's too bad. Get more upgrades to help you get better, that's the point of them.
I don't understand how to level up the ghosts
Get the ghost unlocks. Only 1 unlock per ghosts for now with more later on.
The minigames are too similar and the chance of accidentally tapping on mobile losing you health kinda sucks. I didn't win a single round of the spot the difference cause of it. This game has potential but the minigames def need improvement or change entirely
What's the size of your phone? I played it on my s20 and it was fine. There are too many variables here (finger size, phone size, finger position when playing) to consider before saying it straight up sucks. What would you suggest?
Bro there is a bug in game use your points to max your health and play the anomaly mini game only use change in minigame you earn lot of spirit points every game
Did you play the 0.01 version or 0.01.1?
Looking great till now
Keep it up with the perfect work u always do on all your games<3